If We Were Allowed To Visit is an anthology of poems by Gemma Mahadeo rendered by Ian MacLarty.

As you move through the game's environment, the poems are rearranged into the shapes of the objects they're about, each frame becoming a new generative poem.

StatusReleased
PlatformsHTML5
Rating
(39)
AuthorIan MacLarty

Comments

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(+1)

i can't come up with a comment that does justice to how i felt when i played this. it took me a minute or so to realize what was going on, and when i did, it felt like i was experiencing something i had never experienced before. like seeing a new color or something.

i'm simply in awe. thank you for making this.

I haven't stopped thinking about this poem/game every day since I first played it a few weeks ago. The visualization of language in this medium feels so "right" to me, and my enthusiasm when I got to the piano-- hooo boy, I could not contain my excitement, I think I made some sort of audible sound version of "!!!!!!". this is such a lovely piece and I can get lost in it for hours.

(+1)

Thank you!

I'm SO f**king impressed!!! You are incredible!

Trippy

Really really cool !

absolutely amazing

Pure genius & an amazing collaboration. I am in awe.

wooo

WOW

(-1)

This is wack

cool

wow

This is wonderful. Modern art at its very finest.

Very clever, nice work. Is this a custom shader, I take it?

People who think in words and not shapes be like:

(+1)

wow , this is really impressive 

Ian, I'm your fan

This is wonderful

wow, that's super great! love love love this 

trippy and awesome

cool, cool, cool.

So cool.

This is nice! How was it made?

(+1)

Thanks! Gemma wrote the poems and I created the models and programmed the renderer. Not sure how much technical info you're after, but I'm happy to go into some of the rendering details if you're familiar with graphics programming.

(+1)

This is lovely! And I'd also love to hear some rendering details :) So good!

(+5)

So briefly: all the poems are pre-rendered and packed into a texture. We render the scene into an off-screen buffer, storing the texture coordinates of the poems in the buffer (each model in the scene has a different poem). Finally we render to the screen, looking up the poems in the texture using the intermediate buffer. We make sure we sample the buffer at a resolution that corresponds to the number of character rows and columns, so that we only render whole characters. Hope that makes sense!

Hi, the work is very impressive. The first thing I thought was, wow, I could provide a italian translation to have it in my native language. But I just read the explanation you wrote: I fear the "pre-packed" texture makes a translation in another language very hard. Is this true?

hey, Gem here (the aforementioned poet). Technically that could be done if the text I gave Ian were translated into Italian, and then does whatever genius stuff he did? I might actually translate the poems into French.